Monday, December 10, 2012

Eraser, Vowing Sword Dragon

Eraser, Vowing Sword Dragon
[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Narukami» rides this unit, you may choose one of your opponent's front row rear-guards, and retire it, choose one of your vanguards, and that unit gets [Power]+10000 until end of turn.
[AUTO](VC):When this unit attacks, if the number of cards in your opponent's damage zone is three or more, this unit gets [Power]+2000 until end of that battle.
[CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)








Basically, Eraser allows you to perform an explosive follow-up at the cost of 1 card (the card used to ride the grade 3, kinda like a persona blast), giving you a massive boost of power, as well as an ability to retire a unit in the front row, preferably retiring a power unit (Palomedes, 12k units etc) or in most cases, an intercept unit.Even when using A copy of itself to ride on Eraser, its a 1-for-1 card exchange while retaining an effect similar to Dragonic Waterfowl's, as well as maintaining that Limit Break ability to be used on the following turn.


This snowballs the advantage gained when used with units with "On-Ride" skills like ThunderBreak Dragon and Voltage Claw Dragon, retiring 2 units at the cost of CB2 while gaining a massive power boost of 10000. 25000 power VG at a cost of 1 card feels nice.

The deck also works with Divine Seal Dragon Dungaree.When you ride Dungaree, you can also use its skill to retire a front-row unit at the cost of CB1 (since LB4 requirement is met). With Eraser, Vowing Sword Dragon, you get a Vermillion thunderbolt at CB1 while gaining 10000. Quite scary imo. Since this has a very low cost, you can choose not to hold back on using Dragonic Deathscythe's skill to disrupt the opponent's early game while applying on-hit pressure with Garuda in the earlier stages of the game.

Here's a deck that I've been using on BYOND:

4 Eraser, Vowing Sword Dragon
4 Divine Seal Dragon Dungaree
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4 Dragonic Deathscythe
4 Demonic Dragon Berserker, Garuda
3 Thunderstorm Dragoon
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4 Red River Dragoon
4 Desert Gunner Raien
4 Wyvern Guard Garudo
2 Photon Shot Wyvern
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8 Crit 4 Draw 4 Heal
SV: Spark Kid Dragoon
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Might reduce the number of copies of Dungaree for more reliable rear-guards like Djinn of the Lightning Flash. Other than that, it's very aggresive, with the retire and power boosts.

4 Comments:

Anjo said...

Yeah, you might need to replace at least 1 Dungaree for a Djinn or Breaktrough


Still, CB1 + Dungaree in hand = Vermillion Limit Break? SCARY SH*T DX

PsychoSnake said...

Yes, I just realised maxing Dungarees kinda clogs the hand, and I normally don't re-ride Dungaree unless I'm at an overwhelming advantage. Will replace 2 copies for Djinn/TBD

But yeah, CB1 + 1 card for Front row retire + 10000 is scary haha

Thanks for the suggestion ^^

Anjo said...

TBD might be better; retire a Front Row and a booster is still cool

Phantom Jester said...

Hi I am a vanguard blogger from SG. I love the insights on the new narukami TD and also about the game that you've posted, Is it possible to add each other's blog on the sidebar? Thx do keep in touch. ^^
http://le-vanguard.blogspot.sg/

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