Tuesday, July 10, 2012

Post-BT07 PM: Combo!


*checks soul and sees Pee-Ka Boo and Purple Trapezist*
SB1 to call Pee-Ka-Boo
Calls Quantum magician
*gives troll smile*

This post is a treat to all Pale Moon players out there, as well as players who are willing to pick up a clan that is a challenge to master. Basically the combos revolve around the synergy of the 3 cards shown above.
Pale Moon 3 card combo. Lets Go!

a) Setting up huge soul for 3-card combo
Key card: Elephant Juggler
Condition:G1 in soul
1) Rides Elephant Juggler
2) Calls Quantum magician (SC1)
3) Quantum's skill activate: SC itself to pull out Grade 1(SC1)
4) End turn, SC Grade 1 to call back Quantum (SC1)
Result: CB1 to SC3. Same cost and effect as Emblem Master (Dark-Irregulars), just that this doesn't have to hit but requires 2 cards to work.

Now, lets extend the combo by adding some setup:
 Condition: Turn 1 ride Purple trapezist
1) Rides Elephant Juggler
2) Calls Quantum magician (SC1)
3) Calls Peek-A-Boo(SC1)
4) Quantum's skill activate: SC itself to pull out Purple trapezist(SC1)
5) Trapezist skill: SC Peek-a-Boo and call another unit (other than Quantum) to empty RG circle(SC1)
6) End turn, SC Trapezist to call back Quantum (SC1)
Result: SC5 while setting up for late-game plays. Though this requires more luck in the first 3 SoulCharges.



b) Advantage engine:
Condition:Peek-a-Boo and Purple trapezist in soul. Quantum magician in RG circle
1) Start of Main Phase, SB1 to Call Peek-a-Boo to empty RG circle
2) CB1 to SC Quantum to call Purple Trapezist
3) Purple Trapezist skill: SC Peek-a-Boo to call another unit from soul
Result: SB1 and CB1 to get +1

This is the main generic combo.Not only does this make you gain a +1 in card advantage, thanks to Peek-a-Boo, but it also erases the downside to Peek-a-Boo's effect of  it having to return to soul at the end of the turn. In the end,  at the cost of CB1 and SB1, you can pull off a +1. You can reduce the cost by having Darkness Magician Robert as the  vanguard to erase the SB cost, while giving you more options in the soul. Good cards to pull out would be Jumping Grain, a 7000 booster which gets +3000 when called from soul until the end of the turn. This engine is only effective when you have a huge soul, meaning more units to choose from, hence the "toolbox". That is why Elephant Juggler  is very important in this kind of Pale Moon build.




c) Constant 10k boost
Another trick would be to emphasise more importance into the 10000 boost (Jumping Grain):
Condition: Jumping Grain on field from last turn. Purple Trapezist in soul.
1) CB1 to SC Quantum to call Purple Trapezist
2) Purple Trapezist skill: SC Jumping Grain to call itself from soul to ANY RG circle.
Result: CB1: Jumping Grain gets +3000. So simple and can be done every turn(unless opp retires Quantum or Jumping Grain) Now let's extend the combo...

Jumping Grain (Extended):
Condition: Jumping Grain and 2 Quantum on field. 2 Purple Trapezist and 1 Jumping Grain  in soul.
1) CB1 to SC Quantum to call Purple Trapezist
2) Purple Trapezist skill: SC Jumping Grain to call itself from soul to any RG circle.
3) 2nd Quantum CB1: SC Quantum to call 2nd Purple Trapezist
4) Purple Trapezist skill: SC first Trapezist to call 2nd Jumping Grain behind vg
Result: CB2 for 2 10k boost, albeit much more risky than the CB1 combo...




d) Lequier crazy power boost:
1) SB1 to Call Peek-a-Boo to empty RG circle(+3000)
2) CB1 to SC Quantum to call Purple Trapezist(+3000)
3) Purple Trapezist skill: SC Peek-a-Boo to call another unit from soul(+3000)
Result: SB1/CB1:VG+9000. Use Skyhigh Walker's effect to fix the cost :O

Now lets copypaste Jumping grain (Extended) into Lequier:
1) CB1 to SC Quantum to call Purple Trapezist(+3000)
2) Purple Trapezist skill: SC Jumping Grain to call itself from soul to any RG circle.(+3000)
3) 2nd Quantum CB1: SC Quantum to call 2nd Purple Trapezist(+3000)
4) Purple Trapezist skill: SC first Trapezist to call 2nd Jumping Grain behind RG (+3000)
Result: CB2: VG+12000, 2 RG +3000 each.
20/28/20 lineup(Purple Trapezist behind vg: 22+6=28). Deadly.

Now, lets combine Advantage engine + Jumping Grain(Extended) while having Lequier as VG:
Condition:
2 Purple trapezist,1 Pee-Ka-Boo, 2 Jumping Grain in soul. 2 Quantum Magician(hand or field)

1) SB1 to call Pee-Ka-Boo(+3000)
2) Quantum magician CB1: SC it to call Purple Trapezist on back <<RG circle(+3000)
3) Purple Trapezist Skill: SC Pee-Ka-Boo to call Jumping Grain on back >>RG circle(+3000)
4) Call Quantum Magician and CB1: Call another Purple Trapezist from soul behind VG(+3000)
5) Purple Trapezist Skill: SC Purple Trapezist at <<RG and call Jumping Grain at <<RG(+3000)

Alternatively, if you're able to find dancing space for Pee-Ka-Boo, it'll be SB1/CB2: VG+15000, 2 RG +3000. VG will gain much more power if you manage to include Trapezist-PeekaBoo swap.
So much numbers...

Credit goes to Mickey and Eugine for thinking of these combos. Self-touching isn't really my style but that 3-card synergy was too good to not be shared.

Have fun, Pale Moon players!



0 Comments:

Post a Comment