Sunday, July 22, 2012

Aqua Force: Naval Geyser Dragon

Naval Geyser Dragon / ネイブルゲイザー・ドラゴン
Grade 3 / Twin Drive/ 10000
Megallanica/Aqua Force/Tear Dragon
ACT【V】: Limit Break 4 (This ability is active if you have four or more damage): [Counter Blast (2)] Until end of turn, this unit gets Power +3000, gets "AUTO【V】: When this unit's attack hits the vanguard, if the number of battles during that turn is three or more, choose up to two «Aqua Force» rear-guards, and Stand them".
AUTO【V】: When this unit attacks, if the number of battles during that turn is three or more, this unit gets Power +3000 until the end of the battle.

At first, my reaction was that this card was unusually strong for a card in a TD. However, I retracted that thought once I remembered Garmore of the Gold Paladin Clan.

To me , this is a more powered up version of Lion Heat, accompanied with much more power. It's On-Hit ability makes this card threatening mid-game, making the opponent lose cards to stop it's Limit Break, not to mention this being a Mid-to-Late game bridge with the extra 1/2 attacks. This card also reminds me of Amber Dragon Eclipse, whereby the cost and conditions to activate their effect are almost the same. However, what Eclipse lacks as compared to Naval Geyser is that geyser has a massive power Boost of +6000, making it much harder to guard against.

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