Wednesday, April 25, 2012

EB03 stuff: Vortimer ride and SDD


Hi, Snake here and today I'll be talking about the Vortimer ride and Spectral Duke Dragon, the Gold Paladin cards that Ren will probably use in the second season of CFV.

The Vortimer ride is somewhat similar to the Riverie ride, in the case that once you missed one of the pieces, you won't be able to enjoy the advantage that the ride chain could have provided. But once you managed to get hold of all the pieces, this GP build can be rather intimidating, especially in the early game.

The G0 counterpart of this ride has the same effect as the starter in the Riverie ride chain. When you ride it with the Grade 1 Vortimer you can check up to the top 7 cards of your Deck for either "Spectral Duke Dragon" or the Grade 2 Vortimer and add it to your hand. When you ride this card with any other <<Gold Paladin>>, you can call this card to a Rearguard Circle. So in short, it is a free ride most of the time.

Similar to the Grade 2 and 3 counterparts of the Riverie chain, the Vortimer ride chain also provides advantage to the player in the form of a +1 upon riding. When riding the Grade 2 Vortimer, as long as you have the Grade 1 and Grade 0 counterpart in the soul, you can retire a Gold Paladin unit and look at the top 2 cards of your deck. From there, you can select up to 2 Gold Paladin units (regardless of Grade) and call them to separate rear guard circles. 

The good thing about this as compared to just "draw 1 card" from the Riverie chain is that you can call units that are above your current grade so that you can push for damage for the turn. I did some test draws with proxies and I had moments of superior calling G3s. In the event that you checked an attacking unit and a trigger, you can choose to call the trigger so that it can serve as a boost for the turn and later ditched as cost for Spectral Duke's effect to call 2 RG or as cost for his effect. In conclusion, the ride chain is very intimidating early game.

Of course , the drawback of this ride is that you need to place units on the field a turn before the ride effect kicks in. If you are left with no units on the next turn, then the ride effect from the G2/G3 will not be able to activate. So be wary when playing in matchups like Kagero/Narukami/DarkIrregulars.
Spectral Duke Dragon
Grade 3/Gold Paladin - Abyss Dragon/10000 Power/No Shield
Auto (V) LB4: [CB2 ; Target 3 of your <<Gold Paladin>> Rearguards and retire them) When the Close Step involving this card attacking the Vanguard begins, you can pay the cost. If you do, Stand this card, and during this turn, this card loses Twin Drive.
Continuous (V): If "Knight of the Dark Dragon, Vortimer" is in your Soul, this Unit gains 1000 Power.

Ren's new ace card for the season. It's skill has some similarities as Phantom Blaster Dragon. The difference is the timing in which the effect is activated. PBD has an [Activate] skill, meaning loss in advantage can be replenished with cards like Badh Cath and Nemain. However in SDD's case, his effect activates in the Battle Step, meaning you will be left with an empty field most of the time when using the effect. This means stuff like Raopia and Dual Axe ArchDragon(two cards that will be seeing more play once EB03 is released) can screw this unit. However, there are some merits of this ability. 

Firstly, PBD's attack ,with it's skill activated, requires the opponent to guard for 25000 (in most cases) for two triggers to pass or the opponent could just used a null. As for SDD, the opponent will need to guard for 15000 (in most cases) to guard for 2 triggers and another 10000 to make sure that extra attack doesn't pass. The difference is that SDD screws null guards and poses a lot of pressure in the late game. Another difference is that you will have 3 drive checks instead of 2(PBD), allowing the player to guard for the next turn and of course, getting more chances to trigger.

Scenario 1:
When the opponent is at 4 damage and you have attacked his intercept with a boosted RG attack. If the opponent decided to guard for 2 triggers (usually 15000) and you drive checked a Critical trigger in the first check. You can place it to the vanguard and if you get another trigger, you will win the game. If you do not, then you can use SDD's effect to attack again with a confirmed critical. The opponent will have to guard with another 15000 to make sure that attack doesn't pass. That is 30000 guard from the opponent as opposed to the usual 25000 guard for guarding PBD.

Scenario 2:
Another scenario is when the opponent uses a null on the VG on the first attack. Let's say you got a critical on the first check and decided to put all effects to VG. If you get another critical, you can add all effects to the RG and activate SDD's effect. In this case, the opponent has to worry about 2 more attacks that would deal 2 damage this turn.

When you use SDD's effect, you will net 0 card advantage on that turn:
[-3(cost)+2(twin drive)+1(extra drive)=0]
Thus, the best time to use his effect is on the turn the opponent cannot take a single attack (a.k.a 5th damage) to force out as many cards form his hand

In conclusion,  Vortimer ride is strong  and SDD is strong when used at the correct time. It seems EB03's gonna make a hole in my wallet :/

Cheers,
Snake

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