Tuesday, April 17, 2012

BT06 stuff - Angel Feather: Hand Management

Hi guys, PsychoSnake here and today, I'll be talking about the Angel feather cards that were revealed in todays Card of the Day and one of the key cards of the Angel feathers clan, Circular Saw Kiriel.

The Nociel cards of the Angel Feather clan introduces the ability to swap cards between your hand and the damage zone.This ability is good in a way that the player can increase the amount of guard in their hand,get better units to suit the situation or even grabbing nullifiers late game. Players can also reuse and abuse the Nociel pieces which are already in the damage zone for an unflipping frenzy and a drastic restructuring of their hand.

Happy Bell, Nociel is the Grade 0 of the Nociel set. Its ability is:

Continuous 【R】: If you have an <Angel Feather> vanguard, this unit has the following ability, "Activate [R]: [Move this unit to Soul, choose an <Angel Feather> from your hand, send it to your Damage Zone] Choose a card from your Damage Zone and add it to your hand."

The effects of the Nociel cards to take cards from the damage zone does not limit the player from taking  cards that are already face-down. This means the player can abuse counterblast units like Core memory Armaros (the Maiden of Libra of the Clan) to net the player more cards as the game progresses.

In terms of card advantage, the usefulness of this card is questionable as you're going to lose 1 card by using the effect. However, combined with Circular Saw Kiriel, the loss in card advantage, and the counterblast used for Kiriel, can be nullified.Of course, disposable rear guards like this can help the player dish more pressure early game without having to worry about their better rear guards being retired later.

Battle Cupid, Nociel , is the Grade 1 unit from the Nociel set. It's ability is: 

AUTO: [Choose a <Angel Feather> from your hand, send it to your Damage Zone] When this unit is placed on (GC), if you have an <Angel Feather> vanguard, you may pay the cost. If you do, choose a card from your Damage Zone, and add it to your hand.

Though having a small base power of 6000, this unit is excellent in late game. As compared to the other Nociel cards, which allows the player to swap cards during their turn, this unit allows the player to swap cards during the opponent's turn. This means filtering your hand of the cards you've drive checked in the previous turn. In the situation that you drive checked a Grade 3 in the previous turn, you can use Nociel to guard while swapping the Grade 3 with a card of higher guard in the damage zone. You can even grab nullifiers in the damage zone to protect yourself from high-powered attacks (looks at PBO and his Persona Blast). In mid-game, you can swap a unit that is not useful in your hand (eg. draw triggers) to swap for units that can be used for attacking/boosting and thus, setting up for an offensive push during your next turn.

Love Machine Gun, Nociel, is the Grade 2 of the Nociel set. It's ability is:

AUTO: [Choose a <Angel Feather> from your hand, send it to your Damage Zone] When this unit is placed on (RC), if you have an <Angel Feather> vanguard, you may pay the cost. If you do, choose a card from your Damage Zone, and add it to your hand.

While Battle Cupid, Nociel is more of a defensive option,  Love Machine Gun , Nociel is the offensive option for the player. The player can swap useless units in hand for better units to be played on that turn as attackers or boosts on the same turn. The player can even grab a copy of itself in the damage zone so that the player can reuse Nociel in their next turn. Battle Cupid, Nociel works well with Circular Saw Kiriel, netting yourself an extra unit for 1 CB while swapping cards in hand.

Circular Saw Kiriel, is the main Grade 3 of the clan and it's effect is:

AUTO [(VC)] [Limit Break 4] (Active when you have 4 or more damage): When this unit attacks a vanguard, it gets [Power] +5000 until end of that battle.
AUTO: [Counter-Blast 1] When this unit is placed on (VC), you may pay the cost. If you do, choose a face-up <Angel Feather> from your Damage Zone, call it to (RC), send the top one card of your deck to your damage zone face-down.

Possessing the Limit Break ability, she will find herself a slot in almost every Angel feather deck(in addition to her amazing art). The usefulness of her counterblast ability varies, depending on the cards in your damage zone. However, it works well with cards like Happy Bell, Nociel and  Love Machine Gun , Nociel, making the effect of Kiriel less costly, in terms of counterblast.

So far, Angel Feather looks promising as it is a clan which requires a considerable amount of skill to handle. The player has to know the cards he/she needs to flip for their counterblasts to take into consideration the card swapping effects of the AF cards and heal triggers. All that is left is for the clan to have a CounterBlast ability that can be activated during the main phase (either that or I am forced to put Lady Bombs lol) to fully abuse the Nociel cards. Whether I am going to make this clan depends on the other Angel feather cards and more importantly, the trigger lineup *crosses fingers for 2nd crit*



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Anwa said...

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