Friday, November 25, 2011

Perfect Riser: OP?


Perfect Riser 「パーフェクトライザー」
Grade 3/Nova Grappler/11000 Power/No Shield
Continuous [V/R]: If you do not have another "Riser" Unit in your [V] Circle or [R] Circle, this Unit loses -2000 Power.
Continuous [V]: During your Turn, this card gains +3000 Power for each "Riser" card in your soul
Continuous [V]: If you have 4 or more "Riser" Units in your Soul, this Unit gains +1 Critical.
Auto: When this Unit appears in the [V] Circle, place all "Riser" Units you control into your Soul.







Numbers Breakdown:
**6 Riser in soul with no Riser RG = 11000 - 2000 + 6(3000) = 27000 (with 8000 boost , it becomes 35000)
**
6 Riser in soul with Riser RG = 11000 + 6(3000) = 29000 (with 7000 boost, it becomes 36000)
*5 Riser in soul with no Riser RG = 11000 -2000 +5(3000) = 24000 (with at least 6000 boost, it becomes 30000)
 *5 Riser in soul with Riser RG = 11000 +5(3000) = 26000
*4 Riser in soul with no Riser RG = 11000 - 2000 + 4(3000) = 21000
*4 Riser in soul with Riser RG =
11000 + 4(3000) = 23000 (with at least 7000 boost it becomes 30000)
3 Riser in soul with no Riser RG = 11000 - 2000 + 3(3000) = 18000 (with at least 7000 boost it becomes 25000)
3 Riser in soul with Riser RG = 11000 + 3(3000) = 20000
2 Riser in soul with no Riser RG =11000 - 2000 +2(3000) = 15000
2 Riser in soul with Riser RG = 11000 + 2 (3000) = 17000 (with 8000 boost, it becomes 25000)  

1 Riser in soul with no Riser RG =11000 - 2000 +1(3000) = 12000    
1 Riser in soul with Riser RG =11000 +1(3000) = 14000 (with 6000 support, it becomes 20000)  

*of course, those marked as asterisks are optimal conditions if the player is lucky*

So we'll be seeing opponents pulling 30000 power VGs with crit +1? Not often because:

1) For the opponent to soul charge at least 4 Riser units, he has to guard a Riser unit that is in front. And so far, the only Riser units shown has the highest power of 8000 only. Even if guarded successfully, the opponent's hand will be exhausted even before he twin drives.

2) The other situation would be for the opponent to have the Grade 2 Riser as the VG and soul charge 3 riser units (back row RG zones). An 8000 power VG is just asking to be rushed.

3) Once again, the deck's unfavorable matchup is Kagero.

4) You'll be exchanging cards for power. The critical +1 is justified and compensated by the amount of card loss you make to meet his condition. Still cool nonetheless

Then again, with just 2 Riser in soul, it can potentially reach 25000, which I think is cool. And sky-high 35000 with critical +1 is just scary. Powerful, but definitely not overpowered.

Kagero players, lets stock up on our Gatling Claws, Tejas and Goku's.

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