Tuesday, August 2, 2011

Control-based playstyle 1: Guard Scoping and Forced Overguard

I'll be covering the concept of guarding, and how to exploit it. And no it's not another kagero tutorial lol. This can be applied to all vanguard clans. It'll be dry with no images

Guard Scoping

Guard Scoping means forcing the opponent to guard using specific cards from his hand. A useful strategy early game. This requires the player to not overextend/boost and forcing the opponent to guard using 5000 guard during early game. An example would be

OTT Vs Grade 1 Rush
Turn 1: Player A rides Oracle Guardian Gemini and pulls down Lozenge Magus. Ends turn
Turn 2: Player B rides Bahr, pulls down Conroe behind VG circle. Then calls 1 Bahr and 1 Tough Boy at Front Rear Guard circle .

In this situation, When my rear guards attack his VG, he has the option to drop a 5000 guard to block the attack. Then again, dropping a 5000 is , most of the time, a Grade 1 or 2 unit, which he can possibly use for the next turn as a counterattack. Thus, if he guards, he'll lose useful resources for his next turn. If he doesn't guard, he'll take damage, which is the initial plan of a Grade 1 rush deck. And alternatively, if he uses a 10000 shield to guard, you can make sure your subsequent attacks next turn will be even more successful. As you can see, you brought out 3 cards out of 6 which you start with and can potentially wreck up the opponent's early game without overextending so much cards from your hand.

Especially in rush decks, even when the opponent gets a trigger from damage check and boosts his vanguard by 5000, when you have at least 15000 setups for all 3 attacking units, he still has to guard 5000, again dropping potentially useful units for his next counterattack.

Forced Overguard
Forced overguard is a common dilemma that many of us had encountered while playing vanguard. Remember when you have 4 damage and the opponent's vanguard is attacking your vanguard, the most common thing people would do is use a 0 guard card (isolde/barri/twin blader etc) or ,most of the time, drop 15000 guard and declare that if the opponent gets 2 triggers, then the attack passes. The very idea of the opponent not knowing whether you will get a trigger or not is very provoking and we'll use the same idea to gain advantage early game.

Normally, if you play a 8 crit deck, people would normally use the vanguard to attack the opposing vanguard and most of the time, early game, the opponent will not guard as the damage can be used as a counterblast next turn and saves cards from your hand. Now, lets say at your turn 2,your vanguard setup , with boost, is 17000, you have the option to attack an 8000 rear guard. Now he will automatically assume a 22000 vanguard attacking his 8000 rear guard and he will not guard as it will make him lose card advantage (15000 guard/2-3 cards). If you did not trigger a crit, then everything goes as per normal since you made a +2 from there. But if you do trigger a crit, you can pass it to a rear guard setup of 16000 or more, making it at least 21000 as a unit. From here, the opponent has the option to guard 15000 or take 2 damage, despite losing the 8000 rear guard previously. If he takes, it is considered as him taking 2 attacks while losing a rear guard and if he guards, he'll lose 3-4 cards during early game. The anonymous element that exists in the drive check can be exploited this way early game. It's the same concept as when your opponent, fearing the critical, overguards during the vanguard attack.

These strategies are preferably applicable early game as during late game, both players will twin drive so the loss in card advantage is minute at that point. If played right, the difference in card advantage can be seen mid-game.

*disclaimer: These strategies are basically subjective ideas and views of the game, Cardfight Vanguard.I am not using this blog as a preaching platform to tell people that this is the only way to play Vanguard. I believe that everyone has their own playstyle and I will respect that. I'm just using this platform as a tool to voice out my ideas and communicate with the vanguard community. The last thing we want is to have friction between ideals*


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