Sunday, July 31, 2011

Playtesting with Tsukuyomi

All I can say is that this might be the new defense deck to beat, in which it's drawback is to misride. Other than that, her ability to potentially get a +2 ,removing dead cards from the player's hand and recycling heal triggers back to the deck after insane deck-thinning is certainly a way to increase the guard, further backed up with a 11000 base to boot and increases the chance of triggering a heal (most annoying part). Ironically, this is one of the ways for OTT players to get the desired defensive playstyle they need (remember the horrible days of 8 draw triggers?)

My friend has been playtesting it with me lately and it kinda took me by surprise. Despite achieving my lock (currently testing a deck focusing on Sealed Dragon Brocade), he still has enough advantage to provide support for his units (particularly silent tom) and pressures me to a point where I have less cards in my hand.

In conclusion, there is potential for the Evolution mechanism to pave ways for new style of decks. At this rate, I might consider a Grade 1 rush using a Galahad Evolution engine. See how it goes.


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