Bushiroad dropped some hot loads on the Cardfight Vanguard playerbase recently, and oh boy am I excited for the upcoming metagame shift. FC2016 is a great thing that's gonna happen to Vanguard. I just felt like blogging again since its been a while since I felt positive about the change of the game.
Tuesday, April 5, 2016
Posted by PsychoSnake at 8:28 PM
Thursday, November 26, 2015
So Set 5 is out in area. Played lots of decks and there are a couple of lists that I've taken to my liking, particularly control deck like Chaos-centric Link Joker and Eradicators. I'll start with the Eradicator list first. Gauntlet Buster Dragon is one of my favourite cards of all time and I would like to share the build that I've been piloting
Posted by PsychoSnake at 11:56 PM
Sunday, September 6, 2015
Hi guys! Snake here and I'm here to share a couple of Angel Feather builds that I've been piloting online.
I don't usually run Angel Feather. Even during the Metatron hype, I wasn't that really interested in the clan since I prefer clans which place more emphasis on control play-styles back then (Kagero/Narukami). I decided to play around with several builds, placing more emphasis on the newer cards, to change things up a bit out of curiosity.
Posted by PsychoSnake at 5:10 PM
Monday, August 31, 2015
Gear Chronicle users has some new toys to play with. The new support makes various builds more potent but I'll just start off with the build the majority has in mind.
Posted by PsychoSnake at 4:17 PM
Saturday, July 18, 2015
Hey hi, Psychosnake here. It's been a really long time (2 years) since I've updated this blog. Main reasons are because at that period of time, I wasn't really enjoying the game as much as I used to and the motivation to update the blog dissolves in the process. That and irl stuff kept me busy from actually updating this blog and play the actual card game irl.
However, I have been keeping up with the expansions and have played games on Cardfight area to test builds. That and increased interest in the game plus more content to share with you guys. Expect to see more updates from the blog form now on.
For those who don't know what Bewer does, it tutors a Limit Break unit at the cost of retiring itself when it hits the Vanguard. It is a significant boost for older deck types which rely on the Limit Break mechanic. It is still debatable whether most decks that have an established optimal lineup can make room for this unit alone.
Also, Bewer makes 4G3.dek much more viable than it is before, featuring one of the strongest Limit Break units to have hit the competitive scene.
Tuesday, September 24, 2013
Thousand Name Wyvern Knight
Basically, he is a unit which greatly helps the current Narukami Nobles, Indra and Vayu. Being able to copy their names, it is much easier to pull off their effects since Wyvern knight is the wildcard.
I'm not really keen on Vayu since huge power VG can still be screwed up by perfect guards.
Indra is one of the Grade 3 units in the game that can gain +1 Critical before reaching 4 damage - other cards that can do so are units like Majesty Lord Blaster and Super Dimensional Robo, Daiyusha. Indra, however has the possibility of getting +2 critical on the turn you ride him.
The main strategy is to get Indra to +2Critical and bash the opponent to 4 damage. If the opponent is persistent on keeping his damage low, just use Indra over and over again. Other than that, finish with descendent?(shrugs)
Thousand Name Wyvern Knight shows promise. The current Nobles, however, are abit underwhelming at the moment. It just depends on what Narukami Nobles will be appearing in the later sets.
Monday, September 23, 2013
So recently my blog list haven't been updating with anything nice. I decided to be a nice guy and write about how I feel about Granblue post BT-13.
|Disclaimer: I do not own any of these pictures and|
credits to whoever posted the pics on Cardfight.wikia.com
Bosses available (aka G3):
1. Deadly Swordmaster
3. Demonic Seas Necromancer, Barbaros
4. Dragon Undead, Malefic Dragon
5. Dragon Undead, Skull Dragon
6. Ice Prison Hades Emperor, Cocytus 'Reverse'
7. Ice Prison Necromancer, Cocytus
8. King of Demonic Seas, Basskirk
9. Lord of the Seven Seas, Nightmist
10. Spirit Exceed
11. Witch Doctor of the Abyss, Negromarl
The rest of the G3s are all crap for the time being, so I'm not going to waste time explaining their uses.
The G2s explanation is pretty self explanatory:
2. 10k Vanilla
3. Generic 12k Beater
5. Decent 11k attacker
6. S-special intercept
7. Genocide Jack
I can't think of names for the others, but I can assure that the others are probably not very much played by the players around. These 8 choices are probably the ones that would end up being inside any Granblue player's deck.
As for the G1s, they are all usable, and the highly likely to be unusable ones are:
1. Iron Tail Clone
2. Morgana Clone
The counterblasts are better off being used somewhere like here or even here. However, do note that if you play Captain Nightmist, pairing him with Dandy Guy Romario would probably be one of the better choices.
Triggers are the pretty standard 8c4d4h and stuff, or even 12c4h. Especially since they have a new Draw Trigger, players are allowed to play more than 4 Draw Triggers in their Granblue deck.
Top 3 viable builds in MY opinion are:
I. #1 or #10 with #9 (preferably #1, due to the fact that #10 has only 10k power with no effects)
II. #6 with #7
III. #6 with #9
Of course, the rest of the G3s with the exception of #3 and #8 are splashable in any of the above stated builds.
#3 requires a tedious setup if you are playing the standard/consistent/whatever-you-call-it deck ratio. The amount of times that you are able to activate #3's effect would be a maximum of 6, unless somehow you are able to recycle back your G3 into your deck.
#8 is wayyy too retro, the standard soul blast build. The build would go with this guy and this guy to utilize the soul for the player's set up, and the ability to play 12 Critical Triggers in the deck without losing in hand size.
The best way to play a clan is to abuse their specialty, which in Granblue's case, necromastery/revival/etc. You needs ways to revive a unit, and that would lead to hand conservation, as you are actually calling units from the Drop Zone instead of your hand.
1st Draft, edited on 23/09/2013: scribbles ¯\_(ツ)_/¯
I guess this page would be slowly updated